• mission

    We believe that enabling teams to collaborate remotely will be an increasingly important success factor. Current video conferencing technology is limited in its ability to create a sense of presence and interaction.

     

    By enabling people to hold productive meetings in an immersive virtual space, we avoid travel time and cost, reduce CO2 emissions, enable more frequent team synchronisation and a shared experience in a space with virtually limitless extension possibilities.
     

  • The Situation

    The VR sector is heavily growing in software and hardware but still the possibilities in collaboration aren't innovative.

    Growing

    VR

    sector!

    During the last two years, augmented and virtual reality (AR/VR) technology has started moving again.
    Entertainment is as always the primary driver. But applications in the communication, education, and life enhancement space show the massive potential of these technologies as well.

    The Goldman Sachs report of 2016 suggested possible growth of the VR market in all areas of industry. Facebook invested two billion US$. Google is restarting Google Glass as a business utility. Mobile AR/VR is booming, and nearly every IT exhibition is full of VR innovations. The USA and Japan have a VR shop almost in every corner. But as always, the European markets need more time to adapt to those changes.

    Collaboration

    not

    innovative!

    Why does collaboration still require such intense effort? Planning and traveling need time. Physical infrastructure like trains, roads and airports are often ineffective, busy, restricted physically and expensive. Why is this inefficiency still there?

    We use Skype with or without video, email messages, meetings with pen and paper every day. In this time of fast-paced business, we should be able to do much better, shouldn't we?

    New tools and hardware enable close remote collaboration

    Currently, graphics engines and computers can produce an immersive feeling, using more than two million pixels per eye, which is like HDTV. Controllers have more precision, sufficient to show correct handwriting. Connection speeds are improving everywhere, enough for video communication with high bandwidth in every larger city, enabling better communication. In the next two years, we expect network capacity and hardware capabilities to redouble again.

  • The Solution and Prototype

    Collaborate in one VR room at a distance

    You can join a collaboration space from everywhere and collaboration with each other. Only a decent internet connection and a VR device are needed. Two people can join from one physical location, and up to four locations can join in the virtual room.

     

    Communicate

    You can speak with all users. The system mutes those who are in the same physical space as you are to avoid echoes. Other users see your lips synchronized by the words you say. Besides voice communication, the system transmits head and hand movements precisely. Those gestures and micro-movements add much authenticity and add to the depth of conversation.

    Screen sharing

    For collaboration, it is possible to share your desktop with all other users and control your computer directly from within VR with the controller to perform a live presentation of your work.

     

    Whiteboard

    For basic collaboration, you can share and create unlimited whiteboards. You can preload whiteboards with prepared slides. The system saves your work automatically in simple files for future use.

  • Much more is possible.

    What about recording the entire meeting, to replay it and walk through later for education or to recuperate information?

    What about collaboration using 3D objects like CAD models, medical scans like a detailed human body, cars detailed into each small part, or walking trough planned buildings before they are built?

    What about collaborative education rooms?

     

    To understand this opportunity, it is important that you see the VR room yourself. We would be glad to organize a demonstration for you.

    There are no published blog posts yet.
  • The work so far

    bachelor thesis

    researching for ZHAW

    • After finishing bachelor thesis we where hired to do future research in education applications
    • we spent about 100h to investigate in possible optimisations

    more projects and cooperations

    • in cooperation with partners and customers, we realize different projects in VR and AR like the usage of the kinect2 
  • Competitive Advantages

    Swiss quality

    We create software with quality and long term thoughts.

    One of the first

    There are not many with this VR knowledge like us.

    Fresh Startup

    We see massive potential and are motivated to become a big player.

  • The Opportunity

    Virtual Reality cannot replace direct contact with a person entirely. For example, in politically charged meetings all human communication elements are necessary, and it is paramount to see the counterparty in person. Also in other settings, facial expressions, smell and touch might play a significant role. However, collaboration happens in different scenarios. For active learning, understanding, creating and persisting ideas, new applications and visualizations do already exist as isolated experiments and proofs of concept. Our team built the basis of a collaboration space where you can communicate, interact with objects, writing on a whiteboard using the VR controller, sharing desktop screens and persisting writing. Each of us invested more than a thousand hours to build a critical knowledge in VR technologies, in the psychology of human communication, analyzing limitations, gaining experience in creating applications for VR and still gaining more and more experience by doing projects and collaborative research with the school of applied science in Zurich (ZHAW). Our team spun off from the University. We have experience and knowledge in all areas of engineering and see the massive potential of these technologies.

    Our product is in prototype status and we want to develop this to a stand-alone product.

    We see potential to make it as a service or as a standalone product with customer specific features.

     

    For this development, we need resources and connections.

  • Funding Goals - current status:

    We need to define marketing goals, a business plan, the surrounding systems and optimization in different parts of the features of the application.

    Timeline

    We gathered and weighted technological information in the bachelor thesis.

    Created a catalog of User Stories for the main product.

    Developed a prototype for presentation and testing.

    Performed an acceptance test by a collaboration between three companies.

  • The Team

    We putting our blood, sweat and tears into this venture! We are passionate, experienced and going to deliver.

    Manuel Loth

    Gustavo Salami

    Lukas Eppler

    Marcus Petschel

    Mario Ravasio

  • Joint Venture

    Product Development

    VR Specialists

    Digital Communication

  • Show case

    Conceptvideo on how to use Cyberscape for teaching at universities in collaboration with ZHAW

    The conference
    room

    The library

    The office

    The beach

    Showcase

  • Drop Us A Note

    Don't be afraid to reach out. You + us = awesome.

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